Pages

Wednesday 20 September 2017

Interpersonal Skills.

1) Define interpersonal skills 
Interpersonal skills are skills used by a person to interact and communicate with others. 

2) Define these interpersonal skills and how you would see them in a game of tag:
• effective communication 
• cooperation 
• giving and receiving feedback, and feed-forward 
• acceptance of diversity 
• supporting and encouraging others 
• inclusiveness 
• problem solving 
• negotiation  
• conflict resolution. 

In a game of tag, communication as a team looks like a team that together , come up with plans to score a point.  A Succesful team is solving problems to become much better as a whole.  Everyone in the team cooperating together and giving each and everyone a part/role to take care and responsiblitys to make it easier for the team. 

Succesful team is supporting each other when they make mistakes and encourage them to do better. A Team is helping one another out when they don't know what to do.  In a game of tag you would see everyone in a team giving feedback and feed-forwards to one another to help them increase on skills they need to work on.  Succesful team is negotiating aims or goals to improve on. 

You would see Conflict resolution in a game of tag when two team find a peaceful solution to a disagreement among another team. E.g if the other team are cheating, your team can work together to find a peaceful solution.   




Wednesday 6 September 2017

1.1 11PEA- Volley ball, (15-12 games)

Today we played a game of volleyball.  Volleyball is a team sports in which two teams of six players are seperated by the net. Each team tries to score a point by grounding a ball on the other teams side of the court under the organized rules.

I give myself a 'A' because I was organised and prepared for the activity.  I was demonstrating skills related to the activity.  I was also trying to improve on my levels of skills. I was contributing to the activity with my team and taking up a role or position.

The three factors that affected my participation was
*Well-being -Wellbeing gave a negitive outcome on my performance as  I wasn't confident in playing volleyball.

*Challenge-  Challenges gave a positive influence on my participation because my teammates were very competitive and there were players that was very passionate about volley and was very good.  This gave me a challenge which was to try and hit the ball across the net without any one blocking it.

*Sense of Achievement- My sense of Achievement was a negative influence because I wasn't feeling motivated to work hard towards the goal in the activity.

I could increase my participation by being motivated and reliable in the activity, also work hard towards the goal and show enjoyment when playing.

In the future , I can help increase my peers participation by encourging them and to play with excitement so that they can feel excited the play.